Tyranids Incoming!

Hey there painteholics,

Long time no read. I am in the end time of my studies and working in a big design agency atm. So time is rare and I have nearly stopped painting at all. Just to much other stuff around right now. I enjoy playing 40K more than painting right now and if I paint its just fast paintjobs to get my stuff ready for the table. making short things short - I am totally into my beloved nids right now. You can find some pictures below. Delloyn told me that many people like my take on gaming stuff since he can see in the statistics of the site. ( i can do that also but I am just confused with all that data xD)

So for all the members and readers that are into playing 40K I decided to write down some thought about the current tyranid codex. First things first: The Codex does not suck half as much as the internet wants you to believe. Its actually a pretty cool codex, in tournament setting and casual play. Its not Eldar and its not Tau, but those two arent unbeatable and against everything else its a pretty hard challenge. Nids were always about the player ( except fourth edition fex spam) Nids are a challenging army, not as easy to play as an Tau Gunline, with which every kiddy can flash you away in a never ending tide of missiles. But if you learn how to use them nids doent need to fear Eldar, Tau, Taudar or whatever crazyness you can come up with.



One point is that with all the options you have, you can work around your weaknesses. getting tabled by Dark Angels Bolter Spam or quadrizillion Dark Eldar Posion? Get yourself a Void Shield Generator. You fear tau Missiles? Get a bastion, put a venomtrophe in it and have fun. Problem with loosing your infantry squads and cant hold objectives? Take an Endless Horde Formation and your gaunt units come back on a 4+ after destroyed. You want scoring, non deniable and on a 4+ returning Gargoyles? Take a Skyblight swarm. The list goes on and on. The Dataslates make up for not being able to ally in a big way. The enemy is bringing a baneblade? Bring a Hierophant, put a Venomtrophe and a Prime in it and see a Walking S10 Shots T9 W10 Synapse and shroud bubble Monster, which is nearly immune to posion and S7 Tau spam running up on the enemy.

I think its kinda going the way to allow almost everything on tournaments. The rule, that you can choose your main codex and one add on is great. In this way you limit the crazyness, while banning nothing. It will increase the list variety and sooner or later the spam will be less effective.

I am working on so many Tyranid Lists right now that I can now decide which one to play. here are my two favourites right now:


TYRANID "TANKY" LIST 1850 P

*************** 2 HQ *************** 
Hive Tyrant, Wings, 2 x Brainleech Devs - - - > 230 P
Prime, Hooks, Talons, Lashwip and Sword, Toxin- - - > 160 P

*************** 2 Elite *************** 
1 Venomtrophe - - - > 45 P
1 Zoantroph - - - > 50 P

*************** 4 Troop *************** 
30 Termagaunts, 15 x Spinefists - - - > 120 P
30 Termagaunts, 15 x Spinefists - - - > 120 P
Tervigon, Spines, Talons - - - > 195 P
Tervigon, Spines, Talons - - - > 195 P

*************** 2 Fast *************** 
Harpy, Heavy Venom Cannon - - - > 140 P
Harpy, Heavy Venom Cannon - - - > 140 P

*************** 3 Heavy *************** 
Exocrine - - - > 170 P
Exocrine - - - > 170 P
1 Biovore - - - > 40 P

*************** 1 Fortification *************** 
Bastion - - - > 75 P

The List focusses on the bastion but doesnt falls apart if the Bastion gets blown up from a lucky shot. The prime will be the warlod, join a gaunt unit and form a pretty hard hitting Tarpit Unit. The idea is putting the bastion near area terrain, all army staying in the shroud bubble, Exocrines will move forwward so that the edge of their tales will be in 6 inches of the bastion. While the crines and the Harpys will take on threads like Serpents, battle suits etc. the two tervigones will move forward, getting away from all the gaunts and producing units behind them. Gaunts will tarpit or act as an counter charge for anything that wants to disturb the exocrines. The Flyers will hop around the bastion and shooting tanks. The flyers can take the field in lategame when the situation is under control. The Zoantrophe acts as a backfield synapse since the tervigons will be pushing towards the enemy, most likely sacrificing themselves in the process. 




TYRANID "FLYING" LIST 1850 P

*************** 1 HQ *************** 
Prime, Hooks, Talons, Lashwip and Sword, Toxin, Adrenalin- - - > 175 P

*************** 2 Elite *************** 
1 Venomtrophe - - - > 45 P
1 Venomtrophe - - - > 45 P
1 Zoantroph - - - > 50 P

*************** 4 Troop *************** 
30 Hormagaunts - - - > 150 P
11 Termagaunts, 5 x Spinefists - - - > 44 P
11 Termagaunts, 5 x Spinefists - - - > 44 P
3 Warriors, Barbed Strangler- - - > 100 P
10 Genestealer- - - > 140 P

*************** 3 Heavy *************** 
1 Biovore - - - > 40 P
1 Biovore - - - > 40 P
1 Biovore - - - > 40 P

*************** Formation: Skyblight Swarm *************** 

Hive Tyrant, Wings, 2 x Brainleech Devs - - - > 230 P
Harpy, Heavy Venom Cannon - - - > 140 P
Harpy, Heavy Venom Cannon - - - > 140 P
Crone  - - - > 155 P
15 Gargoyles  - - - > 90 P
15 Gargoyles  - - - > 90 P
15 Gargoyles  - - - > 90 P


The List focusses on the Formation Skyblight Swarm. Its the best Formation for nids imo since you have a flying Tyrant and two harpies in most lists anyway and Gargoyles are one of the best units in the codex. Their Blind effect is just ridiculously good. And I just dound out that it is also Posion 6+. OMG That means even wraith knights need to watch out and I reroll any wounds on T3 models. Dashing out tons of blind tests, being scoring and non deniable and even coming back in on a 4+ is just insane. So I have eight scoring units with the potential of using 3 of them as damage dealers, loosing them, getting them back in and deep striking them right on top of an objective, running in the shooting phase and last turn grabbing any objective on the field. On top of that I get a Big Damage dealer and a very durable synapse in form of the prime, which will go into the Hormagaunts. Termagaunts with Spinefists will force grounding tests on FMCs and hide to anything else if possible. Biovores can sniper powerfists, farseer and anything else. They deal with 4+ Armour Saves  ( pathfinder, Fire Warriors, dire Avengers, necron warriors hellooooooo) and if I miss? - I attack in the CC phase, blowing up or drawing counter fire from my other units. Stealer can outflank and take backfield objectives or cause a lot of trouble. In the ideal case the big hormagaunt unit and the gargs bind stuff ( gaunts with pure mass and gargs simpyl because the enemy wont make many kills with WS1) and then the stealer charge right in - no matter cover and give those enemy units a run for their money. 

So far for two pretty cool nid builds. I could show you tons more but this shall be enough right now. But a post wouldt be a cool post if it wasnt for some pictures of cool models. So Ere we go :D I hope you like my thoughts on the codex and it would be nice if you post your thoughts in the comment section. I know many think the codex is trash - I disagree - but I will see what you think and respond with the little tiem I have :D 













2 comments:

  1. sehr cool, ich bau mir ja auch grad ne Tyra-Streitmacht auf, aber für die 2. Edition im 90er Stil...:)

    ReplyDelete
  2. Auch für die regeln der 2. Edition oder nur die Modelle? :D

    ReplyDelete