How to make plaster


today I want to show you a quiet simple basing technic, which gives your bases a very realistic look. The technic isn't invented by me or new, also seen very often, but I haven't seen a tutorial about it yet. So I decided to do one for you.
The first time I saw it, was at Ben and Matt's workshop in Lüdenscheid, which was amazing. And if you look at several top rated projects on cmon or P&P, you will often see this kind of Detail on the bases.

So what you need is a brickwall, or every kind of wall. But a brickwall should be the best, to get some structure under the plaster, which will look out of  plastergaps, which come through fight-,  or wheatering damage. Next thing is Milliput. I used normal standard grey milliput. A sculpting tool, some superglue and a drybrush, or a toothbrush.

So lets start:

First I glued the brickwall on my socket, using superglue. 

To get some dynamic on the base, which will be a small djunglescene at the end, with not much happening on it, I didn't glue the brickwall in line, but a bit sloped. This is a small and easy thing to give your bases some happening and life, and make it interesting for the eye. But thats gonna be another tutorial soon.

Next step was mixing the Milliput.

 The most important thing now is to make thin chips of milliput in your hand. The reason why you have to do this in your hand, is the edge, which has too look like broken. If you try to sculpt it directly on the brickwall, it wont work like doing it in your fingers, and just rip off the edge. It looks way more realistic.

Now you can glue it on the wall, and maybe fix it a bit with your sculpting tool and superglue under it. 

Another way to do it, is to let the chips dry on a medium, and glue them on the brickwall after drying. The problem here is, that the wall has to be really flat, to avoid spaces between plaster and bricks. Pretty good example for this is picster's great Giu's robot repairs, where you can see this technic in perfection. I think he did it like that ;)

So now cover the wall with your chips. Try to get a realistic result, by using normal wheatering and damage princips.

-edges get more damage, than flats
-where bricks fall off, there won't be any plaster anymore
-where water centers the most while raining, rust and plants will drop off the plaster after some time
-where bullets hited the wall, the plaster will fall off, or at least get big damage

What you also have to think about is the size of the chips. Try not to make the single chips in the same size, but different sizes. Just like wheathering a vehicle or armour. If you do every scratch or corrosion on the same size, it looks absolutely unrealistic. Same thing here.

Now you take a drybrush, or a toothbrush, and stamp the milliput with it. Not too much, not too heavy. Do it til you like the result. This will give your plaster a nice structure, and makes it interesting to look at.

Now its done. Simple and fast, with a great result.

For painting, Ben gave me an excelent hint. Just prime it 2K, black and white, and layer some colours directly on the primer. Like brown, some blue for shadows, some grren for vegetation marks, some red rustpigments for corrosion, and so on. Use some white, to sharp the edges, and some black to deep the shadows, and your done. Also very nice and simple. 

Bad picture, sorry. But you can see this one with better pics on CMON

I hope you like this tut, and have a try. Now on this technic. Let me know :)


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